![]() ![]() The task of designing Dihua Marsh was treated almost as solemnly as the Stone Gate. The first stop after passing through Liyue's Stone Gate is Dihua Marsh. However, such a narrow strip of road would cause the game experience in this area to be linear and monotonous, so after referencing all sorts of ancient cliff-hewn roads, we finally decided on this design. In the initial stages of design, we did consider a canyon-like entrance inspired by the Yixiantian Gap Road (a hiking trail in Southwest China). This way, we would be able to create the effect of nature set apart, and enhance the naturalness and openness of the gaming experience. ![]() We brought this style into the game, and began the process of intricately designing mountains and peaks, taking care to remove any trace of human artifice by making each monolith look as natural as possible. The world-famous mountains and rivers of our home proved to be the ideal reference material, and after much discussion, it was agreed that the Karst Landforms emblematic of the southwestern regions would be the basis for Liyue's theme. Several of my colleagues and I hail from Southwest China, and not a few times were we reminded of our hometown as we designed the Stone Gate. ![]() As players pass through the Stone Gate, the scenery opens up, and countless beautiful scenes from right out of a Chinese landscape painting - wholly different from those seen in Mondstadt - begin to reveal themselves. We hoped that the Stone Gate could impart upon players the feeling expressed in Tao Yuanming's poem, Peach Blossom Spring: "After a great many steps, a breathtaking scene appears before one's very eyes." Starting from the Stone Gate, the terrain starts to shift, and the architecture along the path gradually becomes more like that of Liyue. Thus, the experience of the Stone Gate directly influences the first impression that players will have of Liyue as a region.īefore designing this locale, we first set a direction for that design. It can be seen as a landmark, and it also marks the boundary between the two regions. When players set off for Liyue from Mondstadt along the mercantile land route, they essentially must all pass through the Stone Gate. In-game, those who pass through this area call it the Stone Gate. Twin peaks intersect in mid-air, forming what almost appears to be an archway. Departing from the main gate of Mondstadt, we scale the Windwail Highland, trek through Springvale, pass the Dawn Winery by, and come upon some fascinating terrain. Here, the colors and customs of the East build upon one another to paint an exquisite tapestry, and what we want to do here is to display the finer details of this tapestry to everyone. Liyue is precisely such a city, brimming with life and culture. Much like regions and cities in our own world, each of these must be unique yet interlinked, enriched by people living there, and connected by those who come to and fro. ![]() We want to convey the landscapes and customs of each region. Since we are designing Teyvat from the ground up as if it were a living, breathing world, each of the seven nations should have its own style. Two things lie at the heart of our department's thought process: how to fashion a style during the design process, and how to communicate that aesthetic effectively. At the request of my colleagues from the marketing department, I've come to explain some of our design principles for the Liyue Region of Teyvat. I'm Ziyuan from HoYoverse's art department. In response to these calls, we have been able to invite a member of our art department to explain the thought process behind Liyue's design in detail, using Dihua Marsh as the main reference. We received a great deal of feedback following the release of our first Developer Insight essay, with many Travelers hoping that we could release some content that introduces the beautiful scenery of Liyue. Greetings, Travelers! Do any of you who are stuck at home due to COVID-19 miss the distant scenery outside? "Travels Afar" Scenic Spot Collaboration Documentary - Zhangjiajie Chapter - Genshin Impact Developer Insight: Liyue Chapter ĭeveloper Insight Second Issue - Liyue Chapter 1 ![]()
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